![]() ![]() OpenAL is an environmental 3D audio library, which can add realism to a game by simulating attenuation (degradation of sound over distance), the Doppler effect (change in frequency as a result of motion), and material densities. Its API style and conventions deliberately resemble those of OpenGL. It is designed for efficient rendering of multichannel three-dimensional positional audio. ![]() OpenAL ( Open Audio Library) is a cross-platform audio application programming interface (API). Proprietary since v1.1, LGPL before v1.1, BSD in early versions
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