![]() The problem is that even with Cities’ impressive level of granularity and the extra microscopic dimension that Parklife gives to recreational spaces, it can only go so far – and Parklife reveals its limitations far too early in the process. Players can set the price on the gates, lay out all the concessions, amenities and attractions, and get creative with the shape and size of the park – likely attractive to those dedicated players that want to accurately depict real-world parks like Hyde and Central. Rather than set down a pre-fabricated park of minimal size, Parklife allows players to zone out an area as a park space and then build a park road by road, attraction by attraction, tree by tree. ![]() Where Natural Disasters and Green Cities felt like they brought a sense of reality and vulnerability to our precious cities, Parklife is mostly a mixed bag of aesthetic assets that allow players to design recreational spaces in a more granular fashion.
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